GLB glTF 2.0 Import for PlayCanvas is LIVE! πŸŽ‰

:package: Drag and drop GLB/glTF to the Editor
:house_with_garden: Add template (prefab) to the scene
:art: Edit glTF materials
:running_man: Configure animations

Read more: glTF 2.0 Import Arrives in the PlayCanvas Editor | PlayCanvas


Great work everyone! :tada:


Very useful!!! :two_hearts:


We have deployed an update to GLB import. We now import GLBs containing:

  • Cameras
  • Lights
  • Draco compressed meshes (note that there will be decompressed on import - a future update will allow you to retain mesh compression or apply compression to uncompressed GLBs that are imported).

Enjoy! And let us know if you have any feedback on this feature. :smile:


Could you share a complete list of all supported extensions? Or does it match the ones supported by the engine?

@queriel We have a ticket on the Editor repo to track progress and expected features :slight_smile:


It’s goog news, and when will you allow to retain mesh compression of Draco GLB file? It’s very expected! :smiling_face_with_three_hearts:

Not yet, GLB compression is something we are thinking about but not sure if we will go Draco, MeshOpt or both.