Hi guys,

was just looking how to achieve water surfaces with PlayCanvas…
Found this https://developer.playcanvas.com/en/tutorials/simple-water-surface/
and this https://playcanv.as/p/iEUiNZGr

It seems these are two differnent approaches. The first was looks simpler to me and
if it would be possible to animate the plane it could look really realistic and will be sufficient for
my needs, would it be possible?

Hi @iso74,

You will need to write a vertex shader to add a wave deformation to your water plane. Here is a tutorial for the toon water shader you shared:

Hello @iso74,

Here is project link:

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@Ketan_ATA , thanks I’ve seen that, cool stuff!

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