Hi, i am working on a pipeline to test it for long term use and mass production.
i am new to Gussian Splatting, so if you can help please do.
the pipeline is 3dsmax Corona Render > Postshot > Playcanvas editor to offline on local server.
Rendered 266 Image covering the whole space, at 2k quality, 500k Steps, 2M Splat. no AA. Splat3 Points and camera Poses included.
i noticed always diffrent quality between all of them and i don’t know how to fix it, it seems in postshot very nice and Splats are not really visible much, but when i use playcanvas it is downgraded hard and very visible on most of the objects, i don’t know is it the training issue or platform, i tried many training times and ways instead of postshot, but postshot is best of all.
Interesting, thanks for sharing. I suppose this might be related to SOG compression, but not sure.
Try and drop both ply and sog version here: PlayCanvas Examples
to see what difference you get that way please.
I can’t determine if the issue you’re seeing is only in supersplat viewer or in supersplat editor too?
If you can send me the PLY I can take a look.
I also recommend loading the PLY you exported back into postshot and see if it’s the same. Postshot must transform spherical harmonics upon export and if the model has a rotation this can result in blurry reflections.
Sorry for this REALLY late reply we had 1 week Vacation.
while i was on vacation i increased the number of Images to train on from 266 to 700.
it increased the quality a bit, but i am still facing the same issue that it looks much much better on postshot then playcanvas or Superspl.at
i figured out that renderer called “compute” is getting almost the same resault as Postshot. i tried to put on the offline and it got me there.
if you saw the screenshots in this update you will find the diffrance, and i uploaded the PLY file Aswell.
Again sorry for the late reply and thank you for the support @slimbuck
i got the issue, it was that playcanvas that i downloaded offline was on V1.7 And apparantly playcanvas engine v2 is handling the rendering much better i downloaded with V2 and now it is Almost same as Postshot
and Training without AA is very Important.