Model looks different in SuperSplat than in PostShot – has anyone seen this?

Hi Will.

I have tried disabling the Anti-Aliasing (AA) when training, but the results are still not very nice, and it only seems to affect the fabric/texture of objects (like the sofa and clothes). I also published the T-shirt (as requested), but I am not happy with the result.

The core issue remains: The Gaussian Splat in Postshot looks good, but when brought into Supersplat, the texture/fabric quality degrades significantly.

I understand that the AA feature in Postshot might not be active/used in Supersplat yet, which is why you suggested retraining without it. However, retraining without AA did not improve the result, proving that the issue is likely elsewhere or that AA is crucial for these fine textures.

My questions are:

  1. Is there a known workaround or an alternative setting I can use in the meantime to resolve the issue with the fabric and clothing textures?
  2. When do you anticipate Anti-Aliasing will be fully activated and functional in the Supersplat pipeline? (As it seems to be the key difference between the Postshot and Supersplat output).
  3. Have any other users found a solution or a specific set of training/conversion settings that successfully handles fine fabric textures when moving from Postshot to Supersplat?

I will also attach an image of my latest test, which illustrates the exact same problem with the fabric texture.

Thank you for your continued support!