I noticed that in the latest version of the engine, dt is no longer clamped (inside the makeTick function) and this seems to be causing various elements of our project to speed up extremely for a number of seconds (relative to the time spent in a different tab. For example our tweens and p2 physics implementation in particular seem to be noticeably sped up for a number of seconds before they settle down again.
Wondering if the removal of the dt clamp was intentional and I need to override makeTick myself?
I have missed that commit when I checked them. The playcanvas lib in my local setup is 2 weeks old. That is my mistake. Logically it will fix the issue. I’ll update my local setup and revert my fix. Thanks