Excess
October 16, 2019, 1:51pm
#1
I have an object moving along a curve (same technique as the camera following a path tutorial). Is it possible in PlayCanvas to get the mesh to deform as it moves on the curve? I would like the mesh to bend along with the curve.
Something like this (curve warp deformer in Maya):
This might be of help, there isn’t much documentation or samples but morph targets are supported by the engine:
https://cx20.github.io/gltf-test/examples/playcanvas/index.html?category=tutorialModels&model=AnimatedMorphCube&scale=1&type=glTF
I think this is the most relevant conversation regarding the issue I am running into. If I am reading this correctly, there is no way ‘out of the box’ to have the animations in a fbx drive the morph targets in real time. The animation would have to be parsed and updated on every frame. Is this correct?
@Mr_F can you elaborate a little more on:
Animation for morphs isn’t loaded at the moment. Animation system isn’t good in terms of blending. So your best bet is to export morph animation to a c…
What has become of this feature? I have seen some people talk about it and using it, but haven’t found much documentation about this feature.
There is some information here stating it is working, but I can’t really wrap my head around it.
Has anyone made examples using this features? There is an official demo where a cube morphs to sphere, but seems that project is not public - https://playcanv.as/p/b0D0o51f/