Mighty Morphing

I think this is the most relevant conversation regarding the issue I am running into. If I am reading this correctly, there is no way ‘out of the box’ to have the animations in a fbx drive the morph targets in real time. The animation would have to be parsed and updated on every frame. Is this correct?

@Mr_F can you elaborate a little more on:

Animation for morphs isn’t loaded at the moment. Animation system isn’t good in terms of blending. So your best bet is to export morph animation to a custom file format or animate procedurally.