Curved world shader does not work with dynamic batching

I have used the following curved world shader in the game.

Problem : Curve shader works with static batching but does not work with dynamic batching.

Here is the test project for the issue.

Hi @yash_mehrotra,

That’s correct, when enabling dynamic batching the engine overrides the curved world transform chunk removing the effect. Sadly currently there isn’t any elegant way around that. There is a feature request on this:

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