Hi all ,
The objects in the example scene are using one pixel map texture which is 512x512 px divided into 4 pequal parts.
What I’m trying to do is , i would like to change entities colors.For example changing one entity color to yellow.Simple isnt it:)?
So in order to achive this , my first guess is changing uvs of meshInstance accoording to textures pixels.But I dont find a proper solution.
Note: I dont want to change materials offset and tiling because it produces different materials.I want want material for batching actually.
Note2:In Blender , i can do this with uv unwrapping.
Scene : https://playcanvas.com/editor/scene/1315038
Suggestions appreciated.Thanks