Same texture but on Safari, even by re-building the project multiple times, in most occasions, this is the result:
In our opinion there is a bug around the normal map management by Safari…
Can you create a small public project that clearly demonstrates the problem please? Use a simple sphere perhaps, with a material that demonstrates the differences.
Firstly, what a great quality model! I can confirm the issue appears on mac safari v13, but disappears if developer option for webgl 2 is enabled. (I suspect this might be related to mipmap generation perhaps…).
Is it possible for you to create a standalone project with just the material on a sphere? This will make debugging on our side much easier. I would need access to the project - username slimbuck.
The difference is that they are exactly the same (same textures and 3D model) but only one (NoIssues) correctly works on Safari. The IssuesSafari project appears completely different from what we see here, when creating the scene.
Ok, we added you as ADMIN of this project, which has both the sphere and the 3D Model with the same issue.
Just to let you know we are currently looking into this issue. Right now it looks like a bug in Safari and we are busy trying to find out more. Will keep you posted.
Thank you very much for your help! I think so… however, we opened a bug report to Apple, and we were told that other webgl engines don’t have this issue. If you find a way to fix it, or a workaround, it would really be appreciated as it would save us a lot of time.
Small update. Apple now have everything they need to investigate the issue. We must now wait for them to get back to us. We’ll let you know when they do.
Hello Will, thank you for the update. We did some tests here on pc.com. Unfortunately, we are still experiencing that problem.
Would you like to have a link?