BUG - Same Texture, different results on Safari

Sorry for the delay, thank again for your help
@will @slimbuck

Hi everybody, I have the same Issue. If I open this project on Safari the texture seems to be applied to a different uv map. With Chrome the texture is displayed correctly. If I apply the same material on a primitive the problem on Safari does not arise.
Does anyone have any suggestions? Thank you.

Safari doesn’t support tiling on textures that are not power of 2 dimensions because it is on WebGL 1

Resize the textures to be power of 2 (eg 256x512) Add WebGL 1 warning for Non POT textures that are used for tiling · Issue #445 · playcanvas/editor · GitHub

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