Any Plans on if or when those will come?
It’s logged in GitHub, Mate:
Are you watching the repo? It’s worth keeping track of updates there. We try to be as transparent/communicative as possible with what we’re working on there.
That’s great! Any ideas about ETA?
Regarding keeping up to date, as I mentioned I find the playcanvas platforms to be quite fragmented and redundant. (Forum, answers, github, feed) I mainly keep to this forum because of best UI. GitHub is super confusing for a casual non-programmer user. Just my 2c.
How/where would I ‘watch the repo’?
The work isn’t scheduled yet, but you’re not the first person who’s asked for it. I think getting the PBR workflows right takes priority for the moment.
It’s true, there is some fragmentation - it’s something we’re keeping an eye on and seeing what people prefer. I would only expect coders who are doing quite advanced things with PlayCanvas to follow/watch the GitHub repo, but for those who do, it’s a great resource and a good way to interact with us. And ideally, we want smart coders to start submitting fixes/features/etc to that project.
To watch activity in the repo, just hit the Watch button when you’re logged in to GitHub in the top right of the page:
I’m already watching so the button says ‘Unwatch’ instead.
Thanks for clarifying!
Any news about the morph target support? the editor doesn’t import the animation inside of the .fbx file.
What has become of this feature? I have seen some people talk about it and using it, but haven’t found much documentation about this feature.
There is some information here stating it is working, but I can’t really wrap my head around it.
Has anyone made examples using this features? There is an official demo where a cube morphs to sphere, but seems that project is not public - https://playcanv.as/p/b0D0o51f/
Morph target animation is currently supported via the glTF loader:
Try the viewer:
Drag in this file: