Attributes losing references

I have a script with some attributes of type entity. It was assigned and properly set in the scene.

I then removed the title property of the attributes and resorted some of them, but I didn’t change name and type.
By doing so, as soon as I parsed the script in the editor, all the attributes were reset.

I didn’t try to reproduce it again, but if you already know that this is expected, I suggest to improve it.

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