I’ve been trying to texture a generated mesh but need to get to grips with understanding how shader chunks work.
From trawling the forums I know two things:
Shader chunks are not documented yet due to the rapidly changing API.
Shader chunks are better to use than vertex/fragment shaders as they take into account lighting and shadow information automatically.
I know some of the examples out there are good(3d earth) and provide a template for certain situations but there isn’t much info on the basic steps to building shader chunks and it’s various uses.
i want to blend 3 colours according to height on a mesh. Where should i start with that ?