I’m just looking to see if there would a multiplayer feature added to playcanvas
Multiplayer is very case dependent:
- is it real time or turn based?
- number of players
- size of level/world
- number of objects replicated
- physics used or not
etc.
So an implementation and accordingly a tutorial can scale from easy to advanced (to insanely advanced … looking at you physics) quite easily.
For a simple but to the point networking tutorial take a look at this:
https://developer.playcanvas.com/en/tutorials/real-time-multiplayer/