In custom shaders we use uniform mat4 matrix_model;
for model matrix (or Object to World matrix).
What variable is for world matrix (World to Object matrix)? matrix_world or matrix_object isn’t working
In custom shaders we use uniform mat4 matrix_model;
for model matrix (or Object to World matrix).
What variable is for world matrix (World to Object matrix)? matrix_world or matrix_object isn’t working
Maybe you could try using the inverse function to create the matrix?
mat4 matrix = inverse(matrix_model);
I don’t know if there is any build in matrix.
I don’t think there is one, here’s what engine sets up