Yeah, I click the Light Mapper button pretty constantly. Weird. Anyway, I look forward to any more info about the normal maps and other issues. Thanks! It’s looking great and I’m cranking onward. Just want to take full advantage of all the optimization and graphics possibilities.
Looks like the main issue was due to the lightmapper button bug mentioned above in the Editor and you can work around it by disabling Affect Dynamic on all lights that are used for lightmapping
That mostly worked. Only issue that remains is that a couple of the lights (the last few added) only affect some parts of the model. The wall (which the light is pointing at) remains untouched, despite the sidewalk and dumpster being illuminated. (Note: the wall WAS illuminated in previous iterations, so I’m confident it isn’t a UV issue.) It isn’t a HUGE deal, I’m mostly curious. Especially since I do intend to add a few more lights as needed.
Thanks for putting in the time-- and maybe you are looking at a previous version of the build? I toggled off dynamic on those earlier today, to no apparent effect. I have republished the build, in case that makes a difference.
So I pulled up both and compared. None of mine currently have Affect Dynamic enabled, HOWEVER, there are some differences:
In your fork, a lot of the lights have both Bake Lightmap AND Affect Lightmapped turned on. I had Affect Lightmapped turned off for all of mine (with Baked Lightmap being on).
If I change the problem lights in my scene to Affect Lightmapped enabled, they illuminate properly.
Is there a redundancy there? I had Affect Lightmapped turned off on all lights because I assumed Bake Lightmap covered everything.
EDIT: Not all lights affect the environment properly with “Affect Lightmapped” and “Bake Lightmaps” enabled. Enabling “Bake Lightmap” causes the light to stop illuminating properly. I guess I will just not bake lightmaps for those lights?
EDIT 2: Toggling on ALL of the following seems to fix it: Static, Bake Lightmap, Bake Direction but NOT Affect Lightmap.
That is the workaround I will use going forward. WHEW
I’ve taken another look at my fork and tweaked it.
Render/Model components should be have Static disabled
All lights should have Static disabled, Affect Dynamic disabled, Bake Lightmaps enabled and Bake Direction enabled