is it possible to display a model as a wireframe, but instead of showing the triangulated mesh, show the quads?
I know all meshed are automatically triangulated, so it would probably need a custom shader, but due to the detail of the mesh we cannot spare a lot of performance. On the bright side we are ‘only’ targeting PCs with this application, so there is a bigger performance budget in the first place.
All hints towards any shaders or other methods are highly appreciated.
Thanks for all help in advance.