Wireframe shader with quads instead of triangles


is it possible to display a model as a wireframe, but instead of showing the triangulated mesh, show the quads?
I know all meshed are automatically triangulated, so it would probably need a custom shader, but due to the detail of the mesh we cannot spare a lot of performance. On the bright side we are ‘only’ targeting PCs with this application, so there is a bigger performance budget in the first place.

All hints towards any shaders or other methods are highly appreciated.
Thanks for all help in advance.

If this model always will be rendered wirefamed, then simply unwrapping it quads to square texture with border will do the trick :slight_smile:

I would probably just construct a pc.Mesh out of lines instead of triangles. It would be a variation on this: