A serious ongoing frustration with Supersplat Editor is that when I use the widget or numeric rotation controls, the splat turns around some arbitrary center, not the intersection point of the displayed gid axes. No matter what I try, I can’t get it to use that point as the origin. Moreover, the ‘rotate around X’ controls don’t even act perpendicular to the YZ plane, but turn the splat around some skew axis (Y and Z rotations do not have this defect).
It seems to me that these are serious bugs.
Most 3D editors have a button to move the coordinate origin to a specific visible point, but if SS has one, I can’t find it. If you know a work-around, please advise, this is a huge time-waster.
Hi @tksharpless ,
I think the two rightmost buttons on the main toolbar will help:
The second-to-last button (currently highlighted) toggles between using the local pivot point for transforms and using the model’s pivot. Toggling this off will probably give you what you’re after. (Try activating translate/rotate/scale tool and toggling).
You can control/set the local pivot in a few ways:
- with translate/rotate/scale tool selected, double-click anywhere on the model to place the local pivot point
- click the right-most button on the toolbar to reset the local pivot to the model’s frame
- shift + click it to set the local pivot to the model’s bounding box center
I think what’s missing is an indication of the current pivot, which is currently only shown as a gizmo when translate/rotate/scale tool is enabled.
I hope this helps, but if you feel we can improve, please consider opening an issue with description on the github repo.
Thanks for reporting!!