I’m using a skybox cubemap for image base lighting and physical materials. However, I would prefer a white solid background color in my scene. Can I combine an skybox for lighting and reflections while picking another background color shown in the viewport?
To avoid having to place a cubemap on all my materials, as a feature request, it would help to have scenewide separate slotd for IBL cubemap and an optional “background” slot aswell. Perhaps another cubemap or a solid color.
We’ve noticed once users need separate control, it usually leads to different cubemaps on different materials.
But you right: in some cases it would be easier.
Btw, you can multiselect all materials, and set cubemap in one drag.
You can filter search assets using regexp, simply type: *. in assets search field, and select Material as filter asset, you will see all materials in a project. You can then multi-select by selecting first and shift + select last.