I’m still finding my way around PlayCanvas, so a pointer would be highly appreciated
In the Editor UI I can see a collider class called compound
But I struggle to find the corresponding documentation. My guess is that I can use it to create … well … compounds of various colliders (as children?) and if any of them triggers, so does the compound collider?
I played with it a bit, but couldn’t deduce the logic; hence my question. Any pointer is highly appreciated.