My brother and I have been working on a new PlayCanvas project simultaneously between the editor and the NodeJS version, and the isStatic optimization works fantastic for a level we’re working on in the editor! Unfortunately we’re kinda confused how this same property works in the stand-alone version. Whenever the isStatic boolean is set to true, the light simply disappears. Is it possible for this optimization to occur after app.start() somehow, possibly just before some new dynamic models are added to the scene?
The optimization works fantastic, it’s very smooth and it supports a crazy amount of lights with shadows, so we’d really like to get it working! Any tips would be appreciated!