I was hoping to use the new SOG format to test whether a really large scene could run smoothly, maybe my ambitions were a bit high! ![]()
The dataset is 26 million splats. The original file was 7 GB, but after converting to SOG format it’s only 600 MB, which is pretty incredible compression.
However, after trying to publish this file, 11 hours later it was still showing “Super Splat SOG upload busy processing.” Is that normal? Should I wait longer, or does this mean it’s stuck?
Also, are there any hard limits we should be aware of to avoid pushing things beyond what’s supported? For example:
- Max Gaussian splat count** (e.g.1/ 5/ 10/ 20 million etc?)
- Max published file size** (either .ply or SOG)?
- Max boundary size (if any)
Just trying to understand the boundaries to plan better ![]()