So, recently we’ve noticed a weird issue with lighting in our project. It seems to happen only on models with ambient occlusion maps. It looks way darker than it was on previous engine version 1.52.6.
When switching back and forth between engine versions, the problem disappears.
Do you guys have any idea of what may be happening?
I think this might be something different - as the darkness is at the right locations (so it does not seem to be upside-down texture), but their intensity is off.
Are you able to create some small repro for us to look at @cesaramh ?
Unfortunately, this didn’t help with our problem. Models have been imported recently, in the past couple of months, so it doesn’t look like it’s related to this.