So I’ve checked out the editor for the FlappyBird and I’ve noticed no matter what I do to mimic it, the image.png I use always ends up super blurry and distorted in the editor like it’s been super heavily compressed for some reason.
This is the source file;
This is what shows up in the editor preview;
This is what it looks like on a model setup the exact same was as the FlappyBird Model;
If image you are uploading is not power of two size (2, 4, 8, 16, 32, 64, 128, etc) then it will be auto-resized on upload. To prevent that, before uploading image, disable “auto-run” in Assets Tasks panel.
Then as Will suggested, set texture filtering to Point.
Asset Tasks does trigger auto-convert for imported assets. Disabling auto-run, you basically preventing auto-convert of an asset, which means you have to make sure it is optimised and is exactly as it needs to be.