Weird issue with images into models, super blurriness for some reason

So I’ve checked out the editor for the FlappyBird and I’ve noticed no matter what I do to mimic it, the image.png I use always ends up super blurry and distorted in the editor like it’s been super heavily compressed for some reason.

This is the source file;

This is what shows up in the editor preview;

This is what it looks like on a model setup the exact same was as the FlappyBird Model;

Link to project;
https://playcanvas.com/project/445982/overview/mouserun


Didn’t know if this would fall under the Coding category because it’s not related to coding at all so posting it in General.

Hi there!

So now it’s much better!

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Thanks :smiley:

Any idea how to get it really sharp at the correct pixel size?

I’m trying to replicate making this on the engine; http://cursors.io/

Yup. Change ‘Linear’ to ‘Point’:

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If image you are uploading is not power of two size (2, 4, 8, 16, 32, 64, 128, etc) then it will be auto-resized on upload. To prevent that, before uploading image, disable “auto-run” in Assets Tasks panel.
Then as Will suggested, set texture filtering to Point.

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Yup, it looks sharper now. Anyway to have it so the Asset Task system won’t try to grab it constantly to resize it?

Asset Tasks does trigger auto-convert for imported assets. Disabling auto-run, you basically preventing auto-convert of an asset, which means you have to make sure it is optimised and is exactly as it needs to be.