WebXR: AR Image tracking render clipping

In the WebXR: AR Image Tracking example, the rendering overlayed on the camera feed only covers part of the screen. This can be fixed by enabling “Device Pixel Ration” in render settings.

Steps to reproduce:

  • open project WebXR: AR Image Tracking
  • enter play mode on device that supports WebXR Image Tracking
  • observe the overlayed render being clipped when viewing the marker

Just noticed that the top of the rendering still gets clipped after enabling “Device Pixel Ration”.

Hmm, I take a look, thanks for reporting!

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Issue being tracked here: WebXR Image tracking project is clipping the render in AR mode · Issue #3260 · playcanvas/engine · GitHub

PR for the fix: Fix WebXR AR quarter rendering issue by yaustar · Pull Request #3262 · playcanvas/engine · GitHub

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