When I click the “AR” button in my project, it works on my device. And literally nothing else, it seems like. When my coworkers try it on their Android devices in Chrome, nothing happens. The phone asks them for permission to use the camera, and that’s it.
The example does work on certain devices which have trouble displaying WebAR on PlayCanvas now, as is the case with the Samsung Galaxy S9+. Something to note is that WebAR in PlayCanvas used to work on those same devices in the past.
EDIT: On another phone, the example does not work now, although PlayCanvas WebAR did work on it in the past. (UleFone Armor 6, Android 8.1.0, Chrome 113)
I tried on Google Pixel 6 again, and it works fine,
I tried running it on Galaxy A03s, and that prompted me to install Google AR Core from the Store, and in the store it says it’s not compatible with the device, so I could not test.
I have found no more anomalies while testing.
Ulefone Armor 6, Android 8.1.0, couldn’t use AR, although it used to work in the past, but since it’s not officially supported I guess it’s not a bug.
Similarly, Caterpillar S41 didn’t work and is also not officially supported.
Samsung Galaxy S9 Plus, Android 9, could render the WebAR sample, but not the PlayCanvas one on Chrome, while both failed on the default Samsung browser.
Huawei P Smart Z Black, managed to run both samples successfully.