WebXR and 3dof Mode?

Hello guys,

I hope everyhting is well.

I’m trying to create a 360 images viewer in webXR. The problem I have is that 6dof mode translations breaks the immersion.

Is there a way to force 3dof mode on HMD? Camera position and orientation is controlled by webxr api, is there a way to keep the camera at 0,0,0 but still apply the orientation?

Thanks for your time.

Mykel

Are you using the AR or VR part of WebXR?

I assumed VR given you mentioned a HMD. If so, you can move the sphere to the same position as the camera every frame.

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