Hi, i’m pretty new with playcanvas and webgl, I’m an unreal engine developer but right now I’m testing playcanvas.
I’ve made this project:
I now it’s not the best optimization yet, but we’ve made lot of work and we are currently testing in different devices.
On android it works pretty fluently, only a little bit of long load times. 1-2 minutes the longest.
On iphone it’s a different topic, in smartphones lowers than iphone x there are some problems:
1- Pretty long loading times, at 8 minutes the longest.
2- Browsers crash and reload several times
3- Some geometry doesn’t load ( furniture in the terrace )
Can someone help me checking the scene and the play profiler? As I said before I’m pretty new with this and can’t found what is the problem, Could it be safari or ios compatibility with webgl? Sounds weird to me that lower android devices run it perfectly but an Iphone 8 doesn’t.