Hi, I’m doing a technical outlook for a mobile AR game, web based such. What’s the current state of how that’s done technically? Would playcanvas be an option here? Can it be built working cross platform (android + iOS)?
The usecase I’m envisioning would be a user scans a QR code with the phone camera, get’s directed to a website that asks if it can use the camera - tracks that same QR code for 3D localization and then the camera stays tracked while user walks around and area of a rock formation 10x10 meters. Is that a feasible scenario?
Safari doesn’t support WebXR AR yet. So you are either limited to using their AR Quick Look feature or use a library/service that runs their own AR system.
Oh I see. That’s a bummer. Any rumours or insight if it’s on their road map?
I’d like to avoid the user having to download an app, but I saw there was some service like Variant launcher you mentioned that make use of App clips, a feature I wasn’t aware of either. Seems to lower the threshold for users somewhat.
Thanks for the links, I’ll look into that. Not very fond of having to rely on a third party host with quite large cost subscription fees. But perhaps that’s a way to start and in a not too distant future - one could port it back to native when support for that is added to Safar/iOS?
As per my thoughs on tracking and maintaining tracking over that type of area - what’s your experience, is that too optimistic? One fallback solution could be to have a separate QR code on each rock in the formation.