Wait Code Function

Hello guys! I’m pretty new to java script, and I need help on something. What I need to do, is to make something happen in my function(dt) loop every 1 second. Thank you so much!!!

Can someone please help, this is super important to my game! It would mean the world to me if I got help!

The rough algorithm is as follows:

  • Create a variable to store deltaTime and add deltaTime to the variable each time it updates.
  • When the variable’s value exceeds 1000, execute the desired code, and then reset it to 0.

In addition, JavaScript also has the setInterval function.

So something like this:
var Insanity = pc.createScript(‘insanity’);
var sanity = 0;
var deltaTime = 0;

// initialize code called once per entity
Insanity.prototype.initialize = function() {

};

Insanity.prototype.update = function(dt) {
deltaTime = deltaTime + 1;
if (deltaTime === 1000) {
console.error(‘test’);
deltaTime = 0;
}
};

In update function, it’s not guaranteed calling per every 1 millisecond.
What you need to do is comparing the previous timestamp and the current timestamp.
If 1 second passed, run your code.

PlayCanvas provides an update function with deltaTime already processed in milliseconds,
so the code can be as follows:

Movement.prototype.initialize = function() {
    this.delta = 0;
};

// update code called every frame
Movement.prototype.update = function(dt) {
    this.delta = this.delta + dt;

    if (this.delta >= 1) {
        console.log(this.delta);
        this.delta = 0;
    }
}

Oooooh ok, I understand now. Thank you guys for your time!!