VR Sensitivity issue on mobile


#1

Hi,
Im having a trouble with VR sensivity on mobile devices, the sensivity is very high, i have also tried a public playcanvas games: https://playcanv.as/p/sAsiDvtC/ or https://playcanv.as/p/zi09Xvld/ that have the same issue

Tested devices: Xiaomi Mi Mix 3 and Samsung galaxy s7 edge
With browsers: Telegram built-in, Firefox, Chrome and brand browser.

Is there a solution?
Ps: i know there is already topics with the same issue but without solution, so im writing it again.

Thanks.


#2

check this Project… https://playcanvas.com/editor/scene/603270 see the look and hammer.min codes… i hope Will usefull


#3

Hi Steerlock,

Check out the WebVR polyfill part of this post…

This keeps coming up for a long time, but there hasn’t been a solution from PlayCanvas yet ( or even an official response AFAIK ) - very frustrating!


#4

@Luis_Mb I have tried to import hammer.min.js in my project, but nothing changes.
@Mal_Duffin I have read about polyfill but i dont know how to implement it in my project.

Anyway, i shouldn’t solve the problem by myself, but @playcanvas developers should solve it.
It is a problem that has existed for months, playcanvas developers should hurry up.

Can any playcanvas developers respond? Or i have to change engine?

Thanks.


#5

Mmm. The Project Works fine in mi Redmi S2 mobile


#6

What project are you talking about?
and what browser are you trying?

Thanks for your replies.


#7

the Project sugest for me above… the vr starter kit from playcanvas shake in mi mobile, i published it in the fórum but not solution


#8

I have tried your one again, and it works but only in display mode, if i enable the vr by:

// enter vr
this.cam.camera.enterVr(function (err) {
   if (err) {console.error(err);} 
});

Nothing changes, the issue persists.


#9

[quote=“Steerlock, post:8, topic:9805”]
and it works but only in display mode,
[/quote].
one solution may be to implement the vr mode in a different way, creating its own button that generates event to change the camera (which is now used in display mode) to a couple of cameras that are daughters of the ‘display’ camera so they can use their gyroscope correctly and renderisar what each eye sees … Check the documents of 8thwall, have a trabajomuy interesting about 6dof that can serve you. regards


#10

Even i’m facing the same issue, i don’t know whether it’s a gyro problem or webvr! @yaustar it would be great if you can shed some meaning response to this issue.


#11

I solved this problem: [SOLVED] VR debug errors and hyper sensitive