This keeps coming up for a long time, but there hasnāt been a solution from PlayCanvas yet ( or even an official response AFAIK ) - very frustrating!
@Luis_Mb I have tried to import hammer.min.js in my project, but nothing changes. @Mal_Duffin I have read about polyfill but i dont know how to implement it in my project.
Anyway, i shouldnāt solve the problem by myself, but @playcanvas developers should solve it.
It is a problem that has existed for months, playcanvas developers should hurry up.
Can any playcanvas developers respond? Or i have to change engine?
[quote=āSteerlock, post:8, topic:9805ā]
and it works but only in display mode,
[/quote].
one solution may be to implement the vr mode in a different way, creating its own button that generates event to change the camera (which is now used in display mode) to a couple of cameras that are daughters of the ādisplayā camera so they can use their gyroscope correctly and renderisar what each eye sees ⦠Check the documents of 8thwall, have a trabajomuy interesting about 6dof that can serve you. regards
Even iām facing the same issue, i donāt know whether itās a gyro problem or webvr! @yaustar it would be great if you can shed some meaning response to this issue.