https://playcanvas.com/editor/project/1435648
This is a VR game, not sure if that makes a performance difference
I model the map in Playcanvas itself, but it’s still small, AND I use batch groups and the only collisions I have right now are the floor and the player itself. I also have a fairly powerful PC, so I’m finding it hard to believe I’m suffering performance issues right now!
The problem is my character will randomly slow down dramatically with jittery movement and then retunr to normal a short while later. Are there any physics based issue I should know? Or any unoptimized scripts? Thanks