I have a question on how to implement something similar to the ‘GLOBAL VOLUMETRIC SCATTER LIGHTING’ found in Blender 2.8 and greater.
Here is a screenshot of a scene:
Here is a GIF of it in action. This is in the editor and it’s real time using their rendering engine EEVEE
Now I’m not even sure where to begin to implement this, but I assume I’d make a custom shader that would be able to take the lighting information and create this affect.
I don’t need it to be HIGH QUALITY since I’m trying to go a bit more retro/lowfi in terms of the visuals, BUT having this along with some other ‘NEXT GEN’ graphical implementation, it could make for a fantastic new style. Anything to help me get started on this would be fantastic
Something along the lines of the game INSIDE running on browser
Example of the game INSIDE: