Visual effect idea

Hello, i was thinking about collisions, since you can check collisions with rigidbodies or just triggers, it would be possible to make a model change size when the collision happens? Was thinking of that while looking at a grass example on unity. Explain better, if i have a grass model and the player (or npc) collide with it, it would be possible to change the height of grass model to give the impression it’s been mashed and after a while return to his normal height. What would look realistic enough isn’t?

For the grass example specifically, you would be better off with a vertex shader effect than animating/scaling individual models purely on a performance level.

eg:

uhm yes have to look into vertex shader :smiley: thanks @yaustar