As we have discussed before in this forum,
some older version of playcanvas engines partially works on Vision Pro (playcanvas-stable.min_1.65.3). I said “partially” since it has white washed look.
To my surprise, the recent example shared by WebKit also has this white washed look.
But I found an example without having white washed look
I am sharing this to add more information to the situation.
Sure, that’s why it’s being used in the first place, to make the edges less pixelated. But a lot depends on the content, and also the DPI of the device. I’m not sure about Vision Pro specifically, try and see?
@yaustar@mvaligursky Hey, Everyone, I am about to give a presentation in Vision Pro conference about “How to make an WebXR application”. Probably will talk about playcanvas. Do I have to still turn off Anti aliasing to make things work in Vision Pro? Just thought I would ask, since it has been a while. Thanks in advance. ( https://letsvisionos.swiftgg.team/)
As far as I know, yes, you still have to disable anti-aliasing on Apple Vision Pro or the eye projections into the frame buffer are place incorrectly. Personally, I am still unsure whether this is an Apple bug or a PlayCanvas issue. @mvaligursky might have a better perspective on this. But I do hope we can resolve this soon!
Correct. I just confirmed by trial that the current code is still needed. What changed is the situation. If anti-aliasing is not on, we now have a weird distortion in Vision Pro, which was a black-out or white washed look. Thanks for the reply @will