Vertex shader for ellipsed curve


I’m trying to create a dynamic text as a mesh and make it curved on a certain axis.

I’ve made some progress but it’s not what I expected.

Basically what I want to do is make slightly ellipsed curve.
more like the below image.

Can anyone help me with the correct equation?


Hi @sooyong_Kim,

I think you are close, here is a helpful link with the base equation for that type of lines:

a and b will be constants which you can experiment with to find, y will be your final displacement on your up axis e.g. pos.z in your case, and x will be the position of the vertex in the axis that your text runs on e g. pos.y

Hopes that helps!

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