UV1 not working with render component

I’ve a model which has both UV0 & UV1 channel exported from Maya. When I use that model with Model Component and use lightmapped, it is working properly. But when I use with Render Component and tick lightmapped, then it says UV1 is missing.

Project link (Model Component): https://playcanvas.com/project/835847/overview/test
Project link (Render Component): https://playcanvas.com/project/835850/overview/test2

Is it problem with the Render component or with my model?

@mvaligursky Any ideas here?

We have some issues here, and a temporary workaround is to scale Lightmap Size Multiplier as shown in the image:

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HI @mvaligursky , Thanks for the reply.
Any idea why the texture is like that on the pillow on the sofa and on the entire model after lightmapping.

Hi @yaswanth,

It looks like it’s because the lightmap is so small (only 32x32) Raising the multiplier should give you better results.

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Hi @eproasim, Thanks for the reply, It is working fine now.

There will be a fix for this in the next engine release, likely next week

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Thanks for your support. We’ll update our project.

yep, the fix was released few days ago, so all should work now.