Hi I want to bake lights into my scene but all my objects seem to give me this warning/error. I’m exporting from Cinema4d as GLB files. Does anyone know how I enable/export a UV1. If the answer isn’t C4D specific just maybe an understanding on what UV1 is exactly…is it another UV map on the model with the name UV1?
Previously using Unity Im pretty sure UV0 and UV1 were both alway options no matter how I exported to objects.
Ah, according to the help I can mark Playcanvas to create a UV1 automatically in the Pipeline settings, however I cant seem to find Pipeline setting anywhere…in settings or the model. Any ideas?