Are you experiencing any problems with the model pipeline?
I can’t seem to get it to pick up on my UV1-pass, lightbaking looks crazy and I get the message that UV1 is missing. Which both Cinema4D and Blender confirms it is not. There are two UV passes.
yaustar
November 2, 2021, 2:07pm
#2
hmm. Ok. That’s “good”. Perhaps there is another reason it doesn’t really look all that good then.
Also seing these discrepancies between editor window and launch mode. Any clue on to why the shadows and lightmap have disappeard from the launched app?
Editor
Launched mode
There’s this
opened 10:50AM - 09 Jul 20 UTC
bug
area: graphics
Hi , this is quite hard to define this bug for me.
Project link : https://pl… aycanvas.com/editor/scene/953286
Build link : https://playcanv.as/p/hdO5Havu/
I have two scenes.
1 - entranceScene
2- hall1Scene
Both scenes are light baked with pc.lightmapper.
For reproducing this bug:
entranceScene is the inital app scene.When you press "enter" button , app changes to hall1Scene.Lighmapper works on online editor when changing the scene.But in builded mode or self hosted build , lightmapper dont work without error.Some materials gone white and some materials baked.I suspected that latest engine releases has some bug about this.
Here is what i mean

By the way engine release 1.27.4 works perfectly but later releases dont work.Thanks
and also are your meshes preloaded or not? If not, you might need to execute lightmapper after they get loaded.
Only once scene. Only one mesh. Imported, converts to Glb + template. It’s marked as preloaded.
No batch groups. Pretty empty project apart from a light and camera.
Is that something you can share? Or reproduce using a cube or something like this?
I tried to isolate it with a subset of my model, but then it dissappeared. I’ll keep experimenting and get back to you if I figure ut out.
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