Hi,
im using tween.js in my project, which is just tweening opacity, positions and so on. im wondering, if i can just tween a value to create something like a delay, to trigger a onComplete function after the delay time has passed.
Excample:
this.positionFrames = this.entity.tween(
this.entity.getLocalPosition()
).to({
x : frame.position.x,
y : frame.position.y,
z : frame.position.z
}, this.duration, this.getEase()).delay(options.delay);
if(!this.eventListener){
this.eventListener = this.positionFrames.on('complete', this.onComplete, this);
}
this.positionFrames.start();
It workes fine for transitions but i would like to add a basically delay to start next actions. i know you could achieve it within the update function but i thought maybe i could extend the script with using the tween.js library
So basically i want to set a delay value and then it should call the onComplete funcition.
Thank you!