Using PlayCANVAS editor as an independant application

After detailed research, comparing playcanvas with three-editor and other open source projects, I think playcanvas is the most exciting DOM manipulation tools.

The project I am working on need to integrate a editor for inner purpose usage. I want use three or playcanvas as backend engine (The alpha 1.0.2 is based on three.js) to talk with gpu through webgl2 and react to develop frontend. All codes written in webpack, es6.

Any suggestions?

Are you looking to create your own editor or work with the existing editor?

Looks like you need to use/modify the engine to work in your purposed workflow. There is some work in making it a npm package (I think there is a branch or an issue on github for this).