Using Basis compressed textures in a texture array

Wanted to bump as my VRAM usage is super high with my current setup!

TL;DR is it possible to pass BASIS or other compressed textures into a texture array?

BASIS + Texture Array Always Has Point Filtering and Maximum Per-Stage Sampled Texture Limit - #6 by Syzyjeez Seems like it should be possible but it doesn’t seem to have direct playcanvas support(?)