I’d like users to input custom text (e.g. their usernames) in various languages. Since I don’t know which characters they’ll use, I can not generate the font bitmap beforehand, since the bitmap would get too big - especially for Chinese or Japanese Fonts.
But I would really prefer to have the text properly within the canvas, in order to layout/animate/z-order the text with other elements within the canvas.
Potentially performance hitches when updating the glyphs, texture size is larger so VRAM usage is affected, some of the text elements properties (like outline is not affected), the setup in Editor is a bit of a pain and it’s private API so it’s subject to change and not finalised yet.