URGENT - Editor textures are corrupted when rendered

There must be some kind of recent bug in the PlayCanvas engine, since the textures are not correctly displayed and some kind of corrupted image (that resembles the frame buffer) is rendered instead.

I attach an image that speaks by itself…

Please, solve it.

Interesting. We’ll look into why this is happening.

I’ve reverted a change in the engine which was causing issues. Can you try again with the current version (1.4.1) and see if you’re problems are fixed?


It works now.

Is it possible that a project chooses the version it wants to use?
It is very disturbing to have a project that was working yesterday and fails today.
You spend a lot of time trying to figure out the problem, and it is sometimes caused by a change in the PlayCanvas API.

You should definitely tackle this issue…


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