Hello, I’ve been reading a lot of blogs on the Uranus Toolkit for PlayCanvas, and I intend to use it or test it out to see how it functions and what I can accomplish with it.
“This library has been deprecated in favor of a new editor scripting system that is in the works.”
I really wanted to use this, but it has been discontinued. Is there any way I can use Uranus toolkit instead? I’ve seen that most of the demos made with it are extremely well-optimized and graphically excellent, but I can’t seem to locate any project files for any of them—not even an empty project that uses Uranus toolkit.
or any blank project that incorporates this tools,
Any assistance is greatly appreciated.
The demos that you’ve seen were built with Uranus Tools for PlayCanvas using the following SDK, available for purchase:
It includes a large collection of ready to use scripts for PlayCanvas, and one of them enables easy to use editor scripting (that’s an advanced version of the now deprecated repository you shared above).
If you have any questions regarding the tools feel free to ask or reach out directly to me.
Thanks for asking, most likely the demos were laggy not due to the filesize of the SDK, if that’s what you are asking. The total size of the minified scripts is less than 200KB, and if that’s gzipped I’d say it would be much less than a 100KB.
Those demos are large/heavy scenes transferred from Unreal to PlayCanvas, featuring large textures, complex models and in several cases lots of materials and post effects. So the complexity of the scene itself is what mostly affects performance.
Uranus Tools are a collection of scripts which you can use selectively (use as many or as few you need), to increase performance and extent the PlayCanvas engine and editor.
The scripts themselves add almost no footpring to your project, what you do with them is what matters.