Updating local position affect world position

I’m updating a local y-axis from the local position via lerp and apply it to the target entity.
Somehow the y-axis from the world position is slightly changed after updating the local y-axis.

Is it normal behavior?

Main.prototype.initialize = function() {

    this.app.on("animation:window", (target) => {
        this.time = 0;
        this.duration = 5;
        this.windowEntity = this.app.root.findByName("Window_Glass");
        this.entityLocalPosition = this.windowEntity.getLocalPosition();
        this.newLocalPosition = new pc.Vec3(197.002, 100.00, 0);
        this.yAxis = this.entityLocalPosition.y;
        console.log('World Position : ', this.windowEntity.getPosition(), ', Local Position : ', this.entityLocalPosition);
    });
};


// update code called every frame
Main.prototype.update = function(dt) {
    if(this.entityLocalPosition && this.newLocalPosition) {

        this.time += (dt/1.5);
        if (this.time > this.duration) {
            this.time -= this.duration;
        }
        var alpha = this.time / this.duration;
        this.yAxis = pc.math.lerp(this.yAxis, this.newLocalPosition.y, alpha);
        if(Math.round(this.yAxis * 10)/10 === Math.round(this.newLocalPosition.y *10)/10 ) {
            console.log('window down completed');
            console.log('World Position : ', this.windowEntity.getPosition(), ', Local Position : ', this.entityLocalPosition);
            this.newLocalPosition = null;
        } else {
            this.windowEntity.setLocalPosition(this.entityLocalPosition.x, this.yAxis,   this.entityLocalPosition.z);
        }
    }
};