Unstable FPS

When zooming in, the fps drops, while the number of displayed vertises does not change.




  • Device:
    processor: Intel Core i5-11400
    graphics card: Intel UHD Graphics 730

@mvaligursky Can you tell me what the problem might be?

It seems you should profile it, as this seems to be CPU issue - see the Update and Physics time going up significantly when you zoom out.


I turned off physics, the problem was there before, I just didn’t pay attention to it, because everything was fine on other devices.

hmm strange with those dropped frames.
we’ve seen something similar with our model viewer on android I think in some cases. No explanation at the moment. We’ll need to try and get to the bottom of it. It’s like the browser is blocked somewhere.

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@Wagner can you share the grass material? Thinking if it’s alpha blended and there is heavy overdraw, then most likely it’s a fillrate issue (overlapping geometry, even alpha tested only geometry can suffer from some overdraw).

Yes, I’ve seen similar issues with vegetation models on Android when getting close to a model.

I am not that well versed in these things, but aside from materials, could the actual model space an issue? If it is, maybe Draco might help.

Hi Leonidas, I don’t use alpha blending.

Pay attention to this fragment, maybe I’m doing it wrong:


Yes, something strange, even if you activate shadows, etc., the fps does not drop so much…