Here is simple project where Box fall on Ball.
Box have dynamic rigidbody.
Ball have collider with triggerenter event.
When Box touch to Ball. I am adding dynamic rigidbody to Ball.
But after clicking on reset button, I am repositioning the entities at original place also i am trying to remove dynamic rigidbody from Ball to enable the collision component.
But it does not work…
So i created simulation : https://playcanvas.com/editor/scene/943957
It is necessary for my project to reuse collider component.
Am i doing anything wrong?