UI Canvas screen ratio (portrait)


I’m confused, If I make a 2D UI, and set the size to portrait aspect ratio (1080x1920), it still looks lanscape in the gizmo in scene:

Is that right?

Yes, the camera view uses the resolution set in the rendering settings as the reference since it is in screen space:

Change it here (resolution width and height) to get a better reference frame


Ah, thanks!